Esoteric Guild Wars
Three years ago, I won a copy of the online game GuildWars. I didn’t examine the game for a month or so, figuring I didn’t have time for an online game, but the box artwork and some of the things I saw about it online convinced me to take a further look. Little did I realize what I was going to get myself in to.
What I soon discovered was a very richly visual and literary world. The setting is lush with vivid locations, fascinating characters and interesting storylines. (And, during the semi-annual holiday events, several of the locations get a holiday-themed makeover.) The artwork convinced me to look closer, but it was the character generation system that convinced me to stay.
The character generation system is based on professions. Each profession has special skills or spells available only to them, plus the option of having a secondary profession to compliment the primary profession. There are six basic professions in the main game and two each in the later expansion campaigns: some are familiar to anyone who has played any kind of fantasy roleplaying games, others less familiar.
And one profession that immediately attracted my attention: Mesmer. Not many roleplaying games, online or not, allow for the opportunity to a spellcaster to specialize in casting primarily hypnotic-themed spells. I just had to try this game out.
The first thing to do was create a character. The game allows several dozen variations in creating a unique character appearance based on the campaign setting. The original campaign, Prophecies, is more traditionally Western European in nature, so characters from that campaign will have Western features. On the other hand, a character from the Oriental Factions campaign will have oriental features and their armor will have oriental accents, while a character from the Mediterranean and Northern African Nightfall campaign will be of darker skin and have more tribal appearances. In all my time playing, I have yet to find another character looking exactly like any one of my four different characters. Having multiple options for armor sets and colors and weapons also helps.
Since the Prophecies campaign was the only campaign available at that time, my first character, Shiarra Draega, is definitely European in appearance: female, tall (for a woman and her profession) with red hair and pale skin. Her face is slightly triangular: I admit I was trying for a Fae appearance. That her hair is pulled back into a bun, with bangs across the forehead and a few curls escaping in back, was the best choice I had at the time, but it fits with the overall image I have of Mesmers as control freaks.
Then I started playing. The game starts beginning players in a bucolic world, where they are recruited by their kingdom to maintain the watch over the barbarian, cat like Charr to the north. Most of the missions here are to acquaint players with their characters and how to manipulate them. Once that is done, the real story line begins.
The Charr overrun the kingdom and the people are forced to flee. Through that flight, they meet with various people, some of whom we help, some of whom we later learn were using us for their own advantage, and one who was the ultimate instigator of the troubles. The characters must grow and learn to overcome their adversaries to restore a semblance of order to their world. Essentially, that is the storyline throughout the whole game, in all three campaign worlds and the one expansion.
Over the past three years, I have taken Shiarra through all three campaigns and the one campaign expansion. And I’ve have a great time. I like the interaction between players during the game (even if sometimes they act like total idiots) and appreciate the visual and literary effort the creators have put into the game.
But enough about the overall game. What you’re probably wanting to know more about are the Mesmers.
Because Mesmers, as might be expected, cast mind magic spells, they are subtle spellcasters. In fact, they have few visibly manifesting spells at all. They cause enemies to destroy themselves through their domination magic or cause them to suffer debilitating hexes through their illusionary magic while using inspiration magic to control spells and manipulate magical energy. As such, a good Mesmer compliments their allies and defeats their opponents in quiet but extremely effective ways. About the only thing they cannot do, however, is actually control an enemy into fighting for them, which is kind of a good thing, because opponents have access to the same spells and abilities as the players. In fact, that’s sometimes the way to acquire new spells is to defeat someone with that spell and perform a capturing ritual to obtain it.
Mesmers are also specialists in understanding how magic works. Their profession understands magic so well they can take shortcuts during casting, thereby casting their spells much faster than any other spellcaster. That understanding also gives them several spells that interrupt rival spellcasters’s spells or cause the spells to overload or backfire. Interrupting spells is probably a Mesmer’s greatest asset to any mission team.
One thing that people will soon notice is that Mesmers are extremely attractive. Mesmers have at least the second-most flamboyant looking armor sets of all the professions (the image above is my character’s first set of elite armor: I think it looks more suited for the bedroom than the battlefield.) Also, all professions have a dance routine they can perform on command: female Mesmers do a Flamenco style dance while the male Mesmers perform an Irish step-dance. And, if you find someone who bought the deluxe edition of the game, their character’s hand movements will be accompanied by trailing sparkles of light, adding quite a mystical flair to the performance.
A lot of beginning players tend to dismiss Mesmers, mainly because they are so subtle and less showy than other professions, plus being difficult to master, so they are less prevalent in the game than many other professions. However, a good Mesmer can be a great asset for just about any mission. Their ability to cause opponents to harm themselves can take down some of the toughest opponents who specialize in dealing lots of damage to lots of opponents at once: Shiro the Assassin in the final “boss” in the Factions campaign, and has a special ability that can be a Total Party Killer, but with the right Mesmer spells on him, he winds up killing himself instead.
If anyone in GuildWars wants to whisper me, my primary character is named “Shiarra Draega”. Plus, if you’re a Mesmer without a Guild, you’re welcome into mine, named (of course) “Look Into My Eyes”.
Visit Terry’s Hypno site at www.hypnosisinmedia.com

December 27th, 2008 at 7:10 am
Familiar with, but have never tried GuildWars. I went the Warcraft route instead. While I wouldn’t necessarily say there’s a specific class for mesmerizing, there seem to be hypnotic spells here and there in a number of different classes. Priest, for example, has a great “Mind Control” spell that actually lets you take over the other character whether they are NPC or a real life player. You can imagine in PVP combat this leads to much laughter and frustration for the person being controlled.
It’s cool that GW has a class just for that though. And the graphics are quite impressive! I wish I still played MMORPGs, but haven’t in a long time. But if I ever get the urge again I might just try this one sometime.
December 28th, 2008 at 9:53 am
I’ve been a Guild Wars gamer since near the retail release years and years ago. You’ve done a great job of summarizing the game (and the Mesmer) for more casual-minded folks that might be interested in a good online game world. It’s great to see the game getting a nod in unexpected places.
Mesmers are tough to play, but very rewarding. I’ve played through the different expansions and beat the game with most of the classes. Though Mesmer isn’t my main, I do love mine!
Thanks to you for a great article from a fellow GWs gamer!
August 22nd, 2009 at 6:51 pm
Priest, for example, has a great “Mind Control” spell that actually lets you take over the other character whether they are NPC or a real life player. You can imagine in PVP combat this leads to much laughter and frustration for the person being controlled.
October 19th, 2009 at 8:58 pm
amazing stuff thanx
http:videos.fightstrike.com
October 23rd, 2009 at 12:11 pm
Sounds like Guild Wars was right up your alley. It’s great when you can combine an outside interest or fascination in an online game. Have fun playing!
November 18th, 2009 at 11:26 am
can you actualy get stuff like dat or is that shit fake
November 18th, 2009 at 11:27 am
hit me up if you want to join my guild ill make you n officer itz juanquinones92@yahoo.com
November 18th, 2009 at 11:28 am
also lookin 4 girls to add espicly
February 26th, 2010 at 4:17 pm
Priest, for example, has a great “Mind Control” spell that lets you take on another character to be NPC or a player of real life. You can imagine in PVP combat this leads to laughter and frustration for the person being monitored.
March 6th, 2010 at 7:19 am
Thanks for your post. It’s good to read something that makes sense. I’m going to bookmark your site and come back to it.
October 30th, 2010 at 1:11 am
Best you could make changes to the page subject title The Transparent Hypnotist » Blog Archive » Esoteric Guild Wars to more suited for your subject you write. I loved the blog post however.
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August 3rd, 2011 at 3:59 pm
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